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Ed 3D - part 1

Digital double I'm building of myself. I've used Photoscan photogrammetry to scan my face; reprojected the textures to a nice topology with R3DS Wrap; used ZBrush to remove the hair, open eye sockets and mouth and retouch textures; body mesh is just a general one I found online and body rig was made after SideFX's Rigging Series. Still a lot to do like hair, eyelashes and general ZBrush details, but it has been a great narcisistic study.

Photogrammetry

Photogrammetry

Original texture and reprojected one

Original texture and reprojected one

Proper topology

Proper topology

Body rig

Body rig

Nodes and Parameters of the Houdini Digital Asset

Nodes and Parameters of the Houdini Digital Asset